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Source engine sdk source code
Source engine sdk source code











source engine sdk source code

Game "|all_source_engine_paths|./Half-Life 2/episodic/ep1_pak.vpk" Game "|all_source_engine_paths|./Half-Life 2 Deathmatch/hl2mp/hl2mp_pak.vpk" Game "|all_source_engine_paths|hl2/hl2_misc.vpk" Game "|all_source_engine_paths|hl2/hl2_sound_misc.vpk" Game "|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk" Game "|all_source_engine_paths|hl2/hl2_textures.vpk" Game "|all_source_engine_paths|hl2/hl2_pak.vpk" Game "|all_source_engine_paths|hl2/hl2_english.vpk" Game "|all_source_engine_paths|./GarrysMod/garrysmod/garrysmod.vpk" Game "|all_source_engine_paths|./Day of Defeat Source/dod/dod_pak.vpk" Game "|all_source_engine_paths|./Counter-Strike Source/cstrike/cstrike_pak.vpk" On a side note, I am also still trying to figure out what order things should be mounted in to insure that my game's files takes priority over the ones mounted from TF2 or CS:S. Trying to mount TF2 or CS:S content the same way that HL2 and HL2: MP content is mounted does not work. Mounting content from HL2 and HL2: MP is very different than mounting content from other games because the HL2 and HL2: MP content is included within the Source SDK Base 2013 Multiplayer folder itself. What exactly does "|all_source_engine_paths|" mean? And are there any other variables that can be used here? Look for a folder named Counter-Strike Source in this locationīut what if the player has their CS:S installed onto a different hard drive? Their Counter-Strike Source folder wouldn't even be on the same drive letter, and certainly not in C:\Program Files (x86)\Steam\SteamApps\common.Move up 1 folder level to C:\Program Files (x86)\Steam\SteamApps\common.Start in C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer.As far as I can tell, it works like this: The problem comes in the way that the CS:S folder itself is located. Game "|all_source_engine_paths|./Counter-Strike Source/cstrike"This will mount the remaining files such as maps and any other loose files that the player has sitting in their CS:S folder. Platform |all_source_engine_paths|platformįirst I'll describe what I did and why, and then at the end I'll explain why I think this method is not the proper way to do it. Game "|all_source_engine_paths|./Counter-Strike Source/cstrike" Platform |all_source_engine_paths|platform/platform_misc.vpk Game |all_source_engine_paths|hl2/hl2_misc.vpk Game |all_source_engine_paths|hl2/hl2_sound_misc.vpk Game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk Game |all_source_engine_paths|hl2/hl2_textures.vpk Game |all_source_engine_paths|hl2/hl2_pak.vpk Game |all_source_engine_paths|hl2/hl2_english.vpk Game "|all_source_engine_paths|./Counter-Strike Source/cstrike/cstrike_pak_dir.vpk" Game+mod+mod_write+default_write_path |gameinfo_path|. Game+mod "|all_source_engine_paths|./Counter-Strike Source/cstrike/custom/*"













Source engine sdk source code